
Transparency (if transparency is enabled, then the object doesn't cast and doesn't catch shadow. if "Shading -> Emit" > 0.0 then self illumination is enabled Specular Hardness (I think in 3ds Max it's called glossiness) Currently the exporter set ambient color = diffuse color) Diffuse Color (the lod file format also contains ambient color. The following material parameters are exported: Only the first material of an object is exported. A material must be assigned to the object. If your object has scaling, it should be applied to the mesh (Ctrl-A) No scaling in the Transform Properties allowed (that means: scale x = y = z = 1.0). The objects must meet the following requirements: UseFlatNormal = 0 or 1, if set to 1 then all vertex normals are pointing straight up (normal = (0,0,1)) in the objects local coordinate system. LOD but also causes decals to "bleed" along the edges." AllowDecals = 0 or 1, This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the. Two custom object properties are supported by the exporter: The selected object and all child objects are exported. However, it can be overwritten by each individual object via the custom object property "AllowDecals" = 0(false) or 1(true) This dialog setting is used as default for all objects to be exported. This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the. enable/disable writing the out file (text file with information about the exported object(s)). In the lower left area you see the LOD exporter options: Select the object you want to export and click File -> Export -> Strike Fighters 2 LOD (.lod) It's greyed out until an exportable object is selected. Under File -> Export you should see the menu item "Strike Fighters 2 LOD (.lod)". The LOD exporter is now installed and enabled. In the Add-Ons Tab under Supported Level select Testing and enable "Import-Export: Strike Fighters 2 LOD Exporter" Open the Blender User Preferences - Add-ons Tabīrowse to and select the exporter python script "io_export_sf2_lod.py"Ĭlick "Install from File." (or double click on the script name) It is not compatible with blender versions 2.8+. Note: This plugin requires blender version 2.78 or 2.79. The bottom line is that I have no idea if the exporter works for you. I only tested the exporter with rather simple object (hierarchies). I tried to implement the exporter only based on the information I found by investigating LOD files.
